More Than a Game

The WHO’s decision to classify “gaming disorder” has stirred debate over what defines addiction.

As with other types of addiction, a relatively small percentage of gamers (1-3%) become addicted—but that still amounts to tens of millions of problem gamers.

The classification cracks open resources for research and a diagnosis doctors can apply. It also pushes insurers to pay for treatment. But it’s a slippery slope—where is the line between immersive fun and addictive behavior that has a negative impact?

It’s a question that begs further research, and the WHO classification an help move that along, writes German Lopez.


Comments +


Post a Comment

Restricted HTML

  • Lines and paragraphs break automatically.
  • Web page addresses and email addresses turn into links automatically.
This question is for testing whether or not you are a human visitor and to prevent automated spam submissions.
Back to top